WHO KNEW HEALTH CARE COULD BE SO PLAYABLE?
FREELY EXPLORE THE CHANGING NATURE OF HEALTH AND HEALTH CARE
WITH GUT CHECK & BILL OF HEALTH
FREEPORT, MAINE (March 13, 2018) - The dynamics of health care can vex even the experts, but it doesn't have to be that way. Digitalmill, with support from Robert Wood Johnson Foundation, launched two new boardgames, Bill of Health, and Gut Check, that let anyone explore important changes currently happening in health and health care.
Both games are now FREE in limited quantities to qualified applicants.
Educators, health leaders, and all players wanting to play each game should visit http://www.playingwithhealth.org and fill out the simple online order application.
Designed with Dartmouth's Tiltfactor lab, each game lets you easily dive into understanding important market and quality dynamics such as accountable care, provider ratings, and price transparency.
Bill of Health is the captivating medical care strategy game for three to five players. Players must set prices low to attract patients, while still being able to afford care of their patients over the patients’ lifetimes — no matter what happens. Compete or collaborate with other health care providers to increase revenue and finance improvements in quality. Should you invest in quick fixes or in better systems and training? Bid wisely, invest strategically, and make care the best it can be or the next bill will be yours!
Gut Check is the game of truth or care about the quality and cost of health care and the need for transparency for patients to make the best decisions. You’re a patient about to undergo an important medical procedure— increase your odds of getting the best care possible by persuading your opponents to show their hands and reveal the true quality of their services. But there’s a catch! When your opponents are seeking care, take on the role of a hospital and beat the competing hospitals to the punch by sharing the quality of your best procedures and by setting the cheapest prices. Show your mettle as both a patient and a hospital if you want to thrive in this fast-paced party game!
Visit http://www.playingwithhealth.org/presskit to learn more about each game, obtain product shots, and view downloadable instructions.
Digitalmill (http://www.dmill.com) is a consulting and development firm focused on games, videogames, and their related technologies led by Ben Sawyer. Based in Freeport, Maine, just north of Portland, Digitalmill seeks to advance the use of games for entertainment and non-entertainment purposes. Digitalmill has designed and/or assisted with the production of over two-dozen games for purposes including education, health, science, and entertainment.
Tiltfactor Laboratory (http://www.tiltfactor.org), a design studio based at Dartmouth College, is dedicated to understanding how games can be used to generate new knowledge. Tiltfactor designs, studies, and launches games, across a variety of platforms, that use core psychological principles and strategies to promote learning and impact players’ thoughts, feelings, and behaviors. Founded and led by Dr. Mary Flanagan, Tiltfactor uses its unique design methodology, Critical Play, to incorporate fundamental human values and psychological principles to promote pro-social values such as cooperation, perspective taking, empathy, and civic engagement. Follow the lab @tiltfactor on Twitter.